A busier little village.
Eight building types, workshop recipes, neighbor orders, a market and research. Expand from sixteen to twenty-four plots and keep your old village save.
Working local experience and shared feedback.
Eight kinds of buildings. Orders from your neighbors.
Start with sixteen plots. Grow into twenty-four.
Eight stories from your neighbors. Three daily deliveries refresh with each harvest.

Craft tools, pack orchard fruit, and prepare supplies for the trail. Each workshop level adds room for three batches at a time.
Build a market to trade game resources. Each offer is available three times per village day. Crowns are game currency.
Research in your workshop to improve future harvests and deliveries.

Advance the day when you are ready. No waiting timer and no offline resource collection.
This village lives in your browser. Resources and provisions are game items, not tokens or rewards. Export a save to keep a backup.
Eight building types, workshop recipes, neighbor orders, a market and research. Expand from sixteen to twenty-four plots and keep your old village save.
Working local experience and shared feedback.
Publish the selected improvements and the checks they must pass.
Scope and acceptance criteria before a release date.
Explore an optional onchain component only if it improves the village. The current game works without a token.
No mainnet pilot date confirmed; public evidence before any funds move.