Brinvale
THE BRINVALE VALLEY · LOCAL PLAY

A little place
worth returning to.

Eight kinds of buildings. Orders from your neighbors.
Start with sixteen plots. Grow into twenty-four.

Field guide ↗
Wood85
Stone70
Grain35
Provisions0
Day 1 · Brinvale valley16 parcels / yours to grow
Saved on this device
Brinvale workshop illustration
MAKE SOMETHING USEFUL

Open the workshop.

Craft tools, pack orchard fruit, and prepare supplies for the trail. Each workshop level adds room for three batches at a time.

Brinvale market
BEYOND THE OLD PATH

Room for four more.

SMALL REASONS TO RETURN

Your village goals

THE VILLAGE JOURNAL

From one day to the next.

  1. Your first plots are ready.

Advance the day when you are ready. No waiting timer and no offline resource collection.

This village lives in your browser. Resources and provisions are game items, not tokens or rewards. Export a save to keep a backup.

Your village postcard

A postcard of your village
Save postcard ↓

Share your postcard in your own post. The noticeboard accepts text suggestions privately.

What should grow next?
Connecting to the board…

One editable choice per browser. A community preference, not a governance vote.

A note for the team0 / 600

Sent privately to the project team. No wallet, email or payment needed. You will receive a reference number.

NOW / Available

A busier little village.

Eight building types, workshop recipes, neighbor orders, a market and research. Expand from sixteen to twenty-four plots and keep your old village save.

Working local experience and shared feedback.

NEXT / PLANNED

Turn feedback into a testable scope

Publish the selected improvements and the checks they must pass.

Scope and acceptance criteria before a release date.

LATER / CONDITIONAL

Define the onchain pilot

Explore an optional onchain component only if it improves the village. The current game works without a token.

No mainnet pilot date confirmed; public evidence before any funds move.